RavenColonial EDMC
A companion plugin that brings build project tracking into EDMarketConnector, including overlay workflows, aggregate tracking, and safer update handling.
Commander tooling / web systems / .NET interop
I build practical software for players and developers: colony planning tools, EDMC companion workflows, release pipelines, and native input libraries that survive contact with real machines.
Selected work
A companion plugin that brings build project tracking into EDMarketConnector, including overlay workflows, aggregate tracking, and safer update handling.
A practical C# wrapper around Microsoft GameInput, packaged for NuGet with CI behavior that handles real runner and hardware differences.
A Discord-focused plugin that turns assistant text replies into spoken MP3 attachments for more natural voice channel workflows.
Live GitHub signal
Ranked by stars, then forks, then latest push. The RavenColonial website repo is intentionally excluded; RavenColonial EDMC is included.
A plugin for EDMC to make your life easier when using Spansh updated to support Fleet Carriers
EDMC companion plugin for colonization tracking, overlay workflows, and update handling.
How I tend to build
Logs, crash reports, live endpoints, and named examples come before theory.
Versions, changelogs, package metadata, and workflow output should agree.
Windows file locks, optional hardware, CI variance, and user-local state are real inputs.
Tools and docs should explain the action to take, not the architecture behind it.
Find me
Most of my public work lives around player tooling, Elite Dangerous workflows, package maintenance, and automation that keeps projects shippable.